Daniel Rozin developed a wooden mirror that consists of 830 square pieces of wood, 830 servo motors, video camera, control electronic, a computer and a wood frame.
This piece intents to explore the line between the physical and the digital. There is a strong contrast created by using natural warm materials and portraying the abstract notion of digital pixels.
Wednesday, 26 March 2008
Wednesday, 19 March 2008
Simon Penny - Petit Mal
Maybe because of my experience in Potsdam, I find light particularly interesting. Making light response interactively could be a good idea for the second Assignment.
http://ace.uci.edu/penny/works/petitmal.html
The artist Simon Penny is especially keen in “interaction which takes place in the space of the body, in which kinesthetic intelligences, rather than "literary-imagistic" intelligences play a major part.”
http://www.transmediale.de/page/files/download/file/petitMal.JPG
Penny’s aim with Petit Mal was the creation of an autonomous robotic artwork, which does not lack in charm. Petit Mal senses and explores the space round it, follows people and reacts to them. Due to its behavior, it appears to be intelligent. Penny seeks to explore the esthetics of machine behavior and interactive behavior within an almost everyday environment.
http://ace.uci.edu/penny/works/petitmal.html
The artist Simon Penny is especially keen in “interaction which takes place in the space of the body, in which kinesthetic intelligences, rather than "literary-imagistic" intelligences play a major part.”
http://www.transmediale.de/page/files/download/file/petitMal.JPG
Penny’s aim with Petit Mal was the creation of an autonomous robotic artwork, which does not lack in charm. Petit Mal senses and explores the space round it, follows people and reacts to them. Due to its behavior, it appears to be intelligent. Penny seeks to explore the esthetics of machine behavior and interactive behavior within an almost everyday environment.
Friday, 7 March 2008
‘The famous Grouse Experience’
Nowadays, computer art is getting more and more complex. Installations very often take up enormous space in galleries. Especially the idea of interaction of the viewer is in demand.

An interactive show which attracted my attention is ‘The famous Grouse Experience’.
http://www.artcom.de/index.php?option=com_acprojects&page=6&id=7&Itemid=144&details=0〈=en
ART+COM and Land Design Studios created the show in order to be displayed at the Glenturret Distillery Visitors Centre.
It is an interactive environment where there is a floor and wall projection. Visitors are meant to interact with the film images projected in real time. So, jumping could break the projected ice on the floor or people can run above water.
To make it an experience that teases more than one sense, there is also an interactive sound system employed and whisky aroma lies in the air.

An interactive show which attracted my attention is ‘The famous Grouse Experience’.
http://www.artcom.de/index.php?option=com_acprojects&page=6&id=7&Itemid=144&details=0〈=en
ART+COM and Land Design Studios created the show in order to be displayed at the Glenturret Distillery Visitors Centre.
It is an interactive environment where there is a floor and wall projection. Visitors are meant to interact with the film images projected in real time. So, jumping could break the projected ice on the floor or people can run above water.
To make it an experience that teases more than one sense, there is also an interactive sound system employed and whisky aroma lies in the air.
Thursday, 6 March 2008
Week 4
While we were getting more and more used to the Arduino board, I wondered what the first steps in Digital Arts were, how it all began and the conditions the artists worked in.
On http://www.dam.org/ there is a very useful and elaborate timeline presenting individual artist as well as key events.
Ben F. Laposky was an American mathematician and artist experimenting who was one of the first computer Art innovators. He was the first creating images generated by an electronic machine (1950).

http://dam.org/laposky/index.htm
“His electronic oscilloscope imagery was produced by manipulated electronic beams displayed across the fluorescent face of an oscilloscope's cathode-ray tube and then recorded onto high-speed film. He called his oscillographic artworks 'oscillons' and 'electronic abstractions'. The mathematical curves that were created by this method were similar to the lissajous wave form.”
http://apolide.files.wordpress.com/2007/09/img16.jpg
Similarly to Laposky, the Austrian Herbert W. Franke explored electronic abstractions. His book ‘Computer Graphics - Computer Art’ was the first book published on that subject.

http://translab.burundi.sk/code/vzx/1953-5.HerbertFranke+AndreasHubner.lightforms.gif
http://www.dam.org/franke/images/IMG0066.gif
http://web1w4.nfrance.com/~wb60204/wp-content/uploads/herbertfrankeelectronicgraphics.gif
The third computer graphics pioneer I had a look at is Charles Csuri. In contrast to the other artists, he studied Computer Animation and Digital Fine Art too.
http://www.siggraph.org/artdesign/profile/csuri/artworks/analog/oilpainting.html
These paintings were made in1964. Csuri made experiments with analog computer devices based on the concept of transformation. Moreover, he was fascinated by anamorphosis. Anamorphosis is a technique used to create an image that appears distorted, but by viewed at a certain angle looks normal.
On http://www.dam.org/ there is a very useful and elaborate timeline presenting individual artist as well as key events.
Ben F. Laposky was an American mathematician and artist experimenting who was one of the first computer Art innovators. He was the first creating images generated by an electronic machine (1950).
http://dam.org/laposky/index.htm
“His electronic oscilloscope imagery was produced by manipulated electronic beams displayed across the fluorescent face of an oscilloscope's cathode-ray tube and then recorded onto high-speed film. He called his oscillographic artworks 'oscillons' and 'electronic abstractions'. The mathematical curves that were created by this method were similar to the lissajous wave form.”
http://apolide.files.wordpress.com/2007/09/img16.jpg
Similarly to Laposky, the Austrian Herbert W. Franke explored electronic abstractions. His book ‘Computer Graphics - Computer Art’ was the first book published on that subject.
http://translab.burundi.sk/code/vzx/1953-5.HerbertFranke+AndreasHubner.lightforms.gif
http://www.dam.org/franke/images/IMG0066.gif
http://web1w4.nfrance.com/~wb60204/wp-content/uploads/herbertfrankeelectronicgraphics.gif
The third computer graphics pioneer I had a look at is Charles Csuri. In contrast to the other artists, he studied Computer Animation and Digital Fine Art too.
http://www.siggraph.org/artdesign/profile/csuri/artworks/analog/oilpainting.html
These paintings were made in1964. Csuri made experiments with analog computer devices based on the concept of transformation. Moreover, he was fascinated by anamorphosis. Anamorphosis is a technique used to create an image that appears distorted, but by viewed at a certain angle looks normal.
Subscribe to:
Posts (Atom)